In her Junior High years, the pitcher Yomi Takeda was not able to get very far in a cross-school baseball tournament. Since the catcher on her team wasn't at her level, she couldn't use her signature move, the "Magic Throw," and eventually regretted not being able to use it. After Junior High, she decided to stop playing baseball and went to Shin Koshigaya High School, a school without a baseball club. There, she found her long lost childhood friend, Tamaki Yamazaki, who used to play catchball with her when they were kids. Tamaki also played baseball during her Junior High years as a catcher, and could even catch Yomi's "Magic Throw!" Their promise with each other during their childhood could now be fulfilled! Walking together on the road of baseball once again... The story of the girls who love baseball will begin!
Four years after the events of SHIROBAKO the series, Musashino Animation has gone through unprecedented changes and things are looking bleak for the studio. One day, Aoi Miyamori is offered a role managing a new theatrical animation project. With only a few months left before the deadline, can MusAni complete the project in its current state? It’s up to Aoi to work alongside both familiar faces and new to finish the project in time!
The anime will center on a group of young girls and their struggle as they aim to become Hula Girls.
A project where a number of women in different costumes show their panties while they make a disgusted face.
A mysterious girl named Sakura escaped after her fox friend, Shizuku was arrested. When he managed to escape, she fell to the Human World only to be found by Ichika Usami. Sakura says she is from "Sakuragahara", a world based on ancient Japan that is in danger because a mysterious evil figure named Karasu Tengu has taken over and stolen all the beautiful things in her world. She is also looking for Pretty Cure that represents Sweet, Jewels and Keys. Ichika says that she found the KiraKira PreCure team, which represents sweets. As two Karasu Tengu servants arrived in the human world looking for Sakura, the other members of the KiraKira team were ambushed, only to be saved by Maho Girls PreCure! Team, which represented Jewel and Go! Princess PreCure Team, which represents Key. When they gathered together with Sakura, the three teams had to dare Sakuragahara to save Shizuku and free her world from the evil hands of Karasu Tengu.
This is Meiro-machi (Labyrinth Town), the town of fortune-telling. In town, there is a fortune-telling shop called Urara, where girls aspiring to be fortune-tellers come from all over the country. Chiya, who was raised in the mountains, comes to the town with a purpose, but what is it exactly? There, she meets Kon who is always serious, Koume who loves all things western, and the shy Nono. Their fun days of living together as apprentice fortune-tellers are about to begin.
In rugby, there is no ace striker, there is no number four batter, so who is the star of the team? The story begins at school entrance ceremony of Kanagawa High School where Kenji Gion, a small but gutsy go-getter joins the rugby club. He joins with his classmate, Iwashimizu, who has a complicated past and sub-captain Hachiouji, who always takes good care of his Club members. Lastly, there is Captain Sekizan, who has overwhelming powers but keeps his cards close to his chest. With such differences in both personality and physical performance, the team must learn to work and grow together so they can become the best.
Go! Princess PreCure is set in a boarding junior high school, named Noble Academy. The protagonist Haruka Haruno is a 13-year-old first-year student. Her big dream is to be a princess someday because she admired a princess in the picture book she has kept since her childhood. One day, she transforms into Cure Flora with the "Dress Up Key" which Prince Kanata of Hope Kingdom gave her as a good luck charm when she was little. Then she also finds other Pretty Cure girls in her school, 14-year-old Minami Kaidou as Cure Mermaid and 13-year-old Kirara Amanogawa as Cure Twinkle. As the Princess Pretty Cure team, with two fairies Pafu and Aroma, they fight against the dark witch Dyspear, who hates all the dreams in the world and wants to turn them to despair.
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