1980 year. Pre-Olympic Moscow. The MUR people were tasked with preventing a single crime in the capital, clearing the city of all unreliable elements. Even the slaughter department is involved in the execution. Cherkasov and his team are entrusted with the fight against prostitution and "bad luck." But, instead, Ivan Petrovich is forced to investigate one murder after another. In the center of events is a bandit named Skull who recently left the prison. Almost all of the murders committed take place under the Skull, but there is no direct evidence of his involvement in the crimes. It is impossible to prove his guilt, but at the same time his innocence is under great doubt: as if someone invisible constantly saves the Skull from death, clearing the way for him. But who might be interested in this?
The story of three generations of the Gromov family. The main character is Prokhor Gromov: his grandfather Danila made a fortune by robbery and robbery, father Peter invested money in the business and inherited everything to Prokhor. He has an entrepreneurial streak: he equips the forests of Siberia, builds a steel mill, but the richer he gets, the more he turns into a monster.
At the beginning of the war, the Germans throw their saboteur into the USSR. The landing is unsuccessful - the spy is captured by the NKVD. When trying to escape, a saboteur who turned out to be a Russian thief in law, accidentally remaining in the occupied territory, dies. In order to find the other spies involved in the operation, the security officers have to turn to the criminal's twin brother, a rural teacher. He takes the place of the deceased in the German intelligence network and enters into a deadly game...
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